It's strongly encouraged to use these universal formats.Īs for the software itself, everything will be OK as long as they support FBX and/or COLLADA. Will provide almost 100% support for every tool. You can work with Blender, yourįriend with 3DS Max and an outsourced modeler with Maya or XSI and FBX You can bake in and all the other stuff the actual model will posses. They will not only export/import with mesh, but with animations, that Urgent:įormats like COLLADA and FBX are meant to be used by default.ĭevelopers have put a lot of effort in these formats, meaning, that But I've tried *.3ds and *.max- more or less, but they work. Haven't been working with Unity lately and haven't used other software than 3DS Max, therefore I cannot precisely say what formats Unity supports. Rumors say that Unit圓D doesn't have a full support for COLLADA.īut, yes, Unity has wide support for importing not so universal formats- *.3ds, *.max to name a few. And, yes, Unity supports it, plus it's recommended to use FBX. It's the format that mattersĪlmost any 3D software will do, the only difference is in how you export your model and whether Unit圓D supports it.įor sure, the de-facto standard for some time has been Autodesk's FBX, hence most developers use Autodesk software.
For example, if you start with Blender, as time passes you'll get better with it, developing it into a habit, and therefore, widening the margin to transition into Maya freely. But in the end it depends on how much you use the tool. For one Blender will be simple, for the other guy Maya.
#Can you import daz 3d models into mudbox how to
Get Blender! Since you're a beginner it's not worth pouring k's into a software you have no idea how to fully utilize.