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- #GTA SA REMASTERED PC COMPARISON HOW TO#
- #GTA SA REMASTERED PC COMPARISON FULL#
- #GTA SA REMASTERED PC COMPARISON MODS#
- #GTA SA REMASTERED PC COMPARISON PS2#
I think that the Rockstar Games Launcher is going to be used for selling and authentication of the new GTA Trilogy. But I am hoping for a more stable and capable engine that would not require those ugly assembly hacks anymore to get the game to multiplayer fruition. Due to the recent crossfire between GTA modding community and R* Games/Take-Two especially. I sure hope so! As vague as our participation in the upcoming game release is, as vague is also the modding capability of it. This might of course change but it is unlikely to happen fast.
#GTA SA REMASTERED PC COMPARISON HOW TO#
To not confuse the public I have, cautiously in advance, edited the Wiki page on how to buy GTA SA that the new game version on digital markets will not be compatible with MTA.
#GTA SA REMASTERED PC COMPARISON MODS#
In some rumors there was talk of a comparison to high fidelity mods in the community. I am hoping for a modding API a'la plugin-sdk in the new GTA SA version. Some of the best video game remasters find a way to allow you to experience a comfortable favorite in a slightly new way, and, based on what we know now, it certainly seems like these remasters are in a position to offer just that.Yep, there's been a barrage of discussions on this in our Discord server with various topics e.g whether MTA should move to the new engine, how will player count look on trilogy release etc - everything is very much vague at this point. The new environments, improved car models, and enhanced effects are especially nice and really make me excited to lose myself in these worlds again. In fact, I’d argue that the absurdity of those games is part of the reason why they stand apart from their also brilliant successors.īesides, while the remastered visuals aren’t perfect, they’re certainly striking in their own way. GTA 4definitively emphasized more realistic design across the board, but the GTA trilogy was filled with over-the-top characters, scenarios, and plotlines. In fact, between the comic book art style of the promotional material for the original GTA games and those titles’ more outlandish elements, you could easily argue that those games were always meant to be more cartoonish than the slightly more grounded visuals would have suggested.
#GTA SA REMASTERED PC COMPARISON PS2#
“cartoonish,” but there’s certainly an argument to be made that the slightly more realistic and gritty style of the original games was as much of a byproduct of the visual limitations of the PS2 as they were a core component of their intended art direction.
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Yes, there is a clear difference between the two that could be described as “realistic” vs. That being said, I don’t think this is a complete betrayal of the design direction of the original games. While that’s probably not the case (and some of the characters certainly look better than others), I can completely understand why someone would say that the new graphics change the looks of the original games as well as aspects of their spirit. That’s especially true of the character designs, which almost feel like they were churned out by the upscaling process rather than crafted to closely match their new surroundings. If you were a fan of the…let’s temporarily call it more “realistic” style of the original GTA games, then this change will probably feel a little bit jarring.Īt the very least, there are some aspects of the remastered visuals that just feel a bit off. It’s impossible to deny that there is a difference between the two styles, and I think there’s a reasonable argument to be had regarding the idea that these new graphics alter the art direction of the original games a bit too much. The debate at the moment centers on not just the quality of the remasters’ visuals but whether or not these new graphics fundamentally alter the design, tone, and creative intent of the original games in a negative way. The much brighter colors are the most obvious example of this new style, but even the character models and environments just pop in a way that makes them feel a bit more exaggerated than their comparatively grittier counterparts.
#GTA SA REMASTERED PC COMPARISON FULL#
It’s a little difficult to really feel the full effect of the differences during those relatively quick comparison shots seen in the trailer, so here are a few additional comparison screens that highlight just how different the remasters looks compared to the original games:Īgain, the graphics are clearly “improved,” but as you can see, many of the ways the original games’ visuals have been upgraded have resulted in the remasters looking slightly more cartoonish overall. That trailer makes it pretty obvious that the upcoming GTA remasters vastly improve the original games’ visuals from a purely technical perspective (which we’ll talk about more in a bit), but, as you also probably noticed, those generally improved visuals also arguably change the art style of the original games.